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Digital Citizenship & STEM Project-Based Learning | Design a Kindness App

Digital Citizenship & STEM Project-Based Learning | Design a Kindness App

Empower your students to build a better internet. This engaging, project-based unit turns your classroom into a collaborative design studio where empathy meets innovation. In Design a Kindness App, students take on the role of UX (User Experience) designers to imagine a social platform where safety, respect, and community come first.

 

 

⚠️ Note: This is a Design Thinking project. No coding or technical app-building experience is required. This unit focuses on the human side of technology and responsible digital behavior.

 

Why Teachers Love This Project

  • Life Skills: Teaches essential social-emotional skills through the lens of Modern Media Literacy and Digital Citizenship.
  • High-Engagement STEM: Uses the "App Design" hook to get students excited about critical thinking and problem-solving.
  • Ready-to-Teach: Includes everything from a launch video to step-by-step instructions. Zero prep for you; maximum impact for them.
  • Real-World Connection: Addresses the "online world" in a way that feels relevant to 3rd-5th graders.

 

What’s Included in this 5-Lesson Unit

  • 5 Step-by-Step Lessons: A connected curriculum that builds momentum from initial brainstorming to final "App Launch."
  • Unit Launch Video: A student-friendly intro that sets the stage for design thinking and digital empathy.
  • Printable Design Toolkit: App templates, wireframe worksheets, group role cards, and reflection pages.
  • Presentation Organizers: Tools to help students pitch their "Kindness App" to the class.
  • Parent Connection Letter: A ready-to-send home note explaining the project's focus on kindness and online safety.

 

Perfect For Your Daily Schedule

This unit is flexible and fits seamlessly into:

  • Digital Citizenship Week: A hands-on way to meet media literacy standards.
  • STEM or Technology Blocks: Focus on the "Design Thinking" process.
  • Morning Meetings/Classroom Culture: Build a blueprint for how students should treat each other online and off.
  • Project-Based Learning (PBL): A deep dive into community building and innovation.

 

Learning Outcomes & Student Success:

  • Digital Literacy: Understand the impact of online words and community guidelines.
  • Collaboration: Work in "Design Teams" to negotiate features and safety tools.
  • Critical Thinking: Analyze what makes an online space feel safe vs. harmful.
  • Communication: Present a cohesive vision for "Tech for Good."
  • © Copyright Notice & Usage Rights

    This curriculum and all included materials are the intellectual property of My

    Mindful Class and are protected by U.S. and international copyright laws.

    Your purchase includes a single classroom license individual purchaser. This license grants permission to:

    • Personal use of materials for one physical classroom / educator.
    • Print worksheets and resources for personal use during your lessons.

    The following actions are not permitted under this license:

    • Share, resell, or distribute these materials outside your classroom.
    • Upload any part of this curriculum to public websites or shared drives
    • Use the materials for multiple classrooms without purchasing additional licenses
$9.50Price
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